D&D Beyond Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage. Active: Diana dashes to the target enemy's location, dealing them magic damage and consuming Moonlight from all enemies. Every third strike cleaves nearby enemies for an additional 20 - 250 (+40% bonus Ability Power) magic damage (increased by 150% on non-Epic monsters). Landing Crescent Strike is critically important, but don't be afraid to miss. After casting a spell, Diana gains 10 - 40% attack speed (at levels 1 - 18) for her next 3 attacks. If at least one enemy champion has been pulled, a beam of moonlight will hit the surrounding area, dealing magic damage. Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Looking into the light, Diana saw the promise of the emptiness within her being filled, of acceptance and the chance to be part of something greater than she could ever imagine. Active: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, revealing them for the duration. Only the most worthy and heroic dared make such an ascent. Limited to 5 at one time. She blew up squishies well. She would often fall behind in the early stages of the game due to her lack of mobility and kill potential. She couldn’t help but question all she was told, always suspecting there was more that went unsaid in every teaching, as though what she was being taught was willfully incomplete. Moonfall Diana. Landing Crescent Strike is critically important, but don't be afraid to miss.
She recognized the symbol so exquisitely etched into the plates of the armor; the same symbol depicted in the pages of the burned manuscript she had found in the library. fragile, untargetable by allies. Diana dashes to an enemy and deals magic damage. Diana, Scorn of the Moon is a Melee AP Carry who focuses on dashing to her target and killing them quickly. The girl with the sable hair was raised as one of the Solari, a faith that dominated the lands around Mount Targon. Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. Cost: 100.
Copyright © 2020 - All Rights Reserved - www.metasrc.com, All data on this site is gathered from the Riot Games Developer API in accordance with their Terms and Conditions, METAsrc is not endorsed by Riot Games and does not reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. Description. (E) Moonfall pulls you back within Diana’s reach if you try to escape, but it has a limited range around her. At night, watching the silver moon rise over the impossibly distant summit, she felt more and more like an outcast. They brought her to the temple, where the foundling child was presented to the sun and named Diana. Abilities.
No longer causes frame drops when used on an enemy from Fog of War. Moonfall.
Diana reveals and draws in nearby enemies up to 225 units toward her location, slowing them by 40 / 50 / 60%% for 2 seconds. She also gains a temporary shield that absorbs damage. She also gains a temporary shield that absorbs damage. The more enemies the initial activation pulled, the more damage Moonfall will deal. Hunters from the nearby Solari Temple found her the next day as the storm abated and the sun reached its zenith, wrapped in bearskin and cradled in the arms of her dead father. Lasts 5 seconds.Grants a temporary shield that absorbs 30/45/60/75/90 (+30% bonus Ability Power) (+10% of bonus Health) damage. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.
The new changes directed at Diana will help reshape her as a champion, giving balance to her laning phase. With every passing day, Diana felt more alone and more certain that some vital aspect of her life remained unfulfilled. You can find more about this in our Cookies Policies Got it! She saw Diana and called for help, saying that she had to reach the top of the mountain before morning — an ambition Diana knew was utterly impossible. General Tips Playing as Diana. Imbued... See More.
The light surged and Diana screamed as it poured into her, a union with something vast and inhuman, impossibly ancient and powerful. When the visions faded, Diana saw she was now fully clad in the silver warplate, armor that fitted her as though wrought especially for her. Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position. Other abilities can be used during the dash. Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing 40/60/80/100/120 (+40% bonus Ability Power) magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. Diana is receiving a mini rework on the League of Legends PBE, targetting her kit, her visual effects, and her ability icons. Others. Diana was brought before the temple elders, who listened with mounting horror as she told of what she had learned of the Lunari. Diana became an initiate, and was raised to venerate the sun in all its aspects. "I am the light coursing in the soul of the moon.". Her fury built at their willful blindness, and blazing orbs of silver fire spun in the air around her. She could turn away from this destiny or choose to embrace it. Diana was born as her mother and father sheltered from a storm on the unforgiving slopes of Mount Targon. Feeling vindicated with this new knowledge, Diana left the mountain cave and made her way unerringly towards the Solari Temple, knowing she had to tell the elders what she had learned. Riot’s first major overhaul is to Diana’s Moonfall (E) and Lunar Rush (R) abilities, switching the two around and making them suitable for their new roles in her kit. Moonfall: Diana reveals and draws in all nearby enemies to her location, slowing them for 2 seconds. Additionally for each enemy hit, Moonfall's cooldown is reduced by 3 seconds. If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield and refreshing the duration. Gain 3% attack speed plus an additional 1.5% for every. Takedowns restore 20% of your maximum mana or energy and increase After casting a spell, Diana gains attack speed for her next 3 attacks. She now gains a flat 10-percent bonus attack speed. Please consider turning off your ad blocker so we can continue offering this service. Active: Reveals, draws in, and successively slows all nearby enemies for 2 seconds. She also gains a temporary shield that absorbs damage. Cooldowns. Driven by half-remembered truths and glimpses of ancient knowledge, Diana has only one truth to cling to — that the Lunari and the Solari need not be foes, that there is a greater destiny for her than that of a simple warrior. “New Moonfall gives Diana a new tuning lever to hopefully make her more enjoyable to play both as and against,” the Rioter said about Diana’s new ability. Pale Cascade orbs only last a few seconds. Hunted by the warriors of the Ra-Horak, Diana now seeks to piece together the fragmentary memories of the Lunari hidden within her mind. Reference it during all phases of the game to ensure that you always have an edge over the competition. Take your favorite fandoms with you and never miss a beat. Inside, the narrow cleft widened into the crumbling ruin of what might once have been a temple or vast audience chamber. Diana dashes to an enemy and deals magic damage.
League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc. Diana's basic attacks on-hit grant a stack for 3.5 seconds, stacking up to 2 times, and refreshing the duration upon receiving the second stack. Innate: Diana permanently has 10% − 40% (based on level) bonus attack speed. Could Diana finally be viable with her new changes? LoL Fit 29,314 views
Instead, they’re switching around abilities and changing her identity. Dodge Crescent Strike, or move to safety if you are affected by Moonlight. Moonlight allows her ultimate Lunar Rush to not go on cool down if she hits a target with it. Additionally, similar to her previous passive, she also deals cleave magic damage every third strike. Diana reveals and draws in all nearby enemies and slows them. This allows her to use her ult twice giving her high mobility and burst.
Appalled at what she had done, Diana fled the site of the massacre, escaping into the wilds of Mount Targon as the Solari reeled from the savagery of her attack.
your maximum mana by 100 (up to 500) or your maximum energy by 10 The changes to her kit should fix that, though. She learned the legends of the sun and trained every day with the Ra-Horak, the warrior templars of the Solari. One Hit Wonder. Creates three orbiting spheres that explode on contact with enemies dealing 18/30/42/54/66 (+15% bonus Ability Power) magic damage. If her third sphere detonates, the shield gains additional strength. This may as well be a complete Diana rework, but it’s not, technically.
Fandom Apps Take your favorite fandoms with you and never miss a beat. In turn, she’ll have more survivability, allowing her to sustain herself in the early game. The mountain was for the worthy, and Diana had never felt worthy of anything. Together, Diana and the woman climbed ever upwards and each time her steps faltered, she drew strength from the pale glow of the moon. If Diana pulls in one and more enemy champions, the moonlight crashes down onto her for 1 second, dealing magic damage to nearby enemies, increased for each champion drawn in beyond the first. At the center of the chamber stood a crescent sword and a suit of armor unlike any other; a mail shirt of spun silver rings and wondrously crafted warplate of polished steel. Riot Games has targeted Diana on the League of Legends Public Beta Environment, drastically changing her gameplay in time for the 2020 season.
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