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Before that, she was barely touched in solo queue, and rarely seen in competitive play. She now has more damage, increased mobility, and a scary teamfight-focused ultimate ability. Yuumi has rightfully received a drastic makeover. Diana is a champion in League of Legends. DIANA REWORK Gameplay All Abilities Explained – League of Legends. Diana was never picked (or banned) a single time. Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.
These nerfs should help reign him in. Initial PBE reactions had Diana on the strong side, so we’ll have to see where she lands after release.
E Lunar Rush.
TSM become first pool one team in Worlds history to go 0-6 in the group stage, League's newest champion Seraphine to arrive on PBE Oct. 13, Apex teasers confirm the season 7 legend is Horizon, Riot reveals new K/DA skin line called ALL OUT featuring Seraphine, Riot reveals new battle pass for VALORANT Act 3, By continuing, you accept the privacy policy. The Q nerf has drastically lowered her potential damage output. Diana's curved skill shot and blow-'em-up shield will remain her bread and butter.
There’s a lot to unpack, but essentially Riot have hit her most annoying points. All eyes are on Aphelios as he stands to be one of the most complicated marksmen in League of Legends, at least in the character knowledge department. However, the W changes will heavily punish Yuumi for being out of position. Here, we’ll be discussing the big changes and what they mean going into Season 10. As the mana costs on her Q and E have increased, Riot has returned the mana refund on Passive. Diana's basic attacks on-hit grant a stack for 3.5 seconds, stacking up to 2 times, and refreshing the duration upon receiving the second stack. The result was Tri-Force and Attack Speed focused builds that shredded opponents while Garen himself remained a tanky juggernaut. Conqueror’s rework has seen it rise to the top of the Keystone ranks, being taken by numerous champions who can abuse it. League of Legends' update 9.24 will bring about Aphelios, the Swiss Army Knife of marksmen and he's grabbing all the spotlight. Her dominance of the entire meta following her release has prompted a mini rework from Riot. Hot off her rework in patch 9.24, Diana feels like a new champion (Image via Riot Games). With access to a gap closer as early as level two, Diana now has many more options on how to play early game. Her damage, mobility, safety, and prowess in lane help her take control of the game at all stages. Now grants 10-40% attack speed (levels 1-18), Casting an ability triples Moonsilver Blade’s attack speed for 3 seconds, Every Third Strike Damage Ratio reduced from 0.8 ability power >>> 0.4 ability power, Mana Cost reduced from 55 mana >>> 50 mana, Cooldown increased from 10 seconds >>> 15/13.5/12/10.5/9 seconds, Base Shield decreased from 40/55/70/85/100 (total shield 80/110/140/170/200) >>> 30/45/60/75/90 (total shield 60/90/120/150/180), Orb Damage Ratio decreased from 0.2 ability power (total 0.6 ability power) >>> 0.15 ability power (total 0.45 ability power), Shield Ratio now increased by 0.1 bonus health (total 0.2 bonus health), Cooldown decreased from 25/20/15 seconds >>> 22/20/18/16/14 seconds, Mana Cost decreased from 50/65/80 mana >>> 40/45/50/55/60 mana, Damage decreased from 100/160/220 >>> 40/60/80/100/120, Damage Ratio decreased from 0.6 ability power >>> 0.4 ability power, Cooldown increased from 26/24/22/20/18 seconds >>> 100/90/80 seconds, Mana Cost increased from 70 mana >>> 100 mana, Slow increased from 35/40/45/50/55% >>> 40/50/60%, Now, if Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+0.6 ability power) magic damage in an area around her, increased by 35/60/85 (+0.15 ability power) for each target beyond the first pulled, Number of spins reduced from 7 (+1 spin per 20% attack speed) >>> 7 (+1 spin per 25% attack speed), Spin Damage reduced from 4/8/12/16/20 (+0-8.2 based on level) (+0.32-0.4 attack damage) >>> 4/8/12/16/20 (+0-6.6 based on level) (+0.32-0.4 attack damage), Mist Wraith Drop Chance reduced from 5.55% on minions Senna kills >>> 1.67% on minions Senna kills, Damage reduced from 50/80/110/140/170 (+0.5 bonus attack damage) >>> 40/70/100/130/160 (+0.4 bonus attack damage), Root Duration reduced from 1.45/1.65/1.85/2.05/2.25 seconds >>> 1.25/1.50/1.75/2/2.25 seconds, Damage Ratio increased from 0.4 ability power >>> 0.5 ability power, Now restores 50-160 (levels 1-18) mana on proc, Base Shield increased from 50-300 (levels 1-18) >>> 60-400 (levels 1-18), Mana Cost increased from 75/80/85/90/95/100 mana >>> 85/90/95/100/105/110 mana, Damage Ratio reduced from 0.45 ability power >>> 0.3 ability power, Empowered Damage changed from 50/85/120/155/190/225 (+0.65 ability power) >>> 50/95/140/185/230/275 (+0.4 ability power), Missile Duration reduced from 3 seconds >>> 2 seconds, Now has a Channel Time of 0.25 seconds when attaching from an unattached state, Yuumi no longer teleports with her Anchor when attached, Immobilizing Yuumi now places this ability on a five-second cooldown, Adaptive Force bonus changed from Yuumi and her ally grant each other 5/7/9/11/13 adaptive force (+4/7/10/13/16% of their respective adaptive force >>> Yuumi increases her ally’s adaptive force by 12/14/16/18/20 (+12/14/16/18/20% of her attached ally’s adaptive force), Now Grants 25/30/35/40/45% attack speed to herself or the Anchored target, No longer increases Yuumi’s healing based on the target’s missing health, Heal increased from 30/40/50/60/70 (+0.1 ability power) >>> 70/110/150/190/230 (+0.3 ability power), Cooldown reduced from 18/17/16/15/14 seconds >>> 12/11/10/9/8 seconds, Mana Cost increased from 30/40/50/60/70 mana >>> 100/115/130/145/160 mana, Movement Speed changed from 25%, decays over time >>> 15%, no longer decays over time, Duration increased from 2 seconds >>> 3 seconds, Duration reduced from 8 seconds >>> 6 seconds, Ranged champions now heal for 15% >>> 8% of damage dealt. Diana’s new moonlight burst gives her the potential for massive team fight impact (Image via Riot Games). Senna definitely released too strong overall, so changes across the board were expected. Braum can no longer AOE knock-up an entire enemy team if they are in melee range, making him worse at peeling multiple divers.
The ability is now less spammable, has a lower AP ratio, and can only travel 66% as far as before.
YouTuber and Diana fanatic Arcsecond discovered an extra buff that Riot left … Diana's passive, Moonsilver Blade, will no longer depend on Moonfall's rank and the passive's attack speed will now scale with levels instead. Copyright © 2020 Hotspawn. If her third sphere detonates, the shield gains additional strength. Check back at Hotspawn for more League of Legends coverage during Season 10. Now, if Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+0.6 ability power) magic damage in an area around her, increased by 35/60/85 (+0.15 ability power) for each target beyond the first pulled; Hot off her mini rework, Diana comes in as what feels like a new champion.
Some of these Braum changes may be difficult to understand, but it essentially boils down to more tankiness and mobility at the cost of utility. Riot Games have stated that this will be the last patch of the year, making adjustments based on the pre-season as a whole. Check your inbox for a confirmation email! You can choose which categories you want to be notified for. Hot off her mini rework, Diana comes in as what feels like a new champion. We're still halfway through group stage in worlds, and have seen over 90 champs picked. He has had a passion for gaming and esports for years and hopes to use his skills and experience to convey why gaming is so great. With far fewer Mist Wraiths available to scale her stats, and lower damage and AD ratio on her main team fight and wave clear spell, Senna’s most abusive role should be curbed. Her roaming and split pushing will also be a bit slower. Overall, patch 9.24 did a very good job of addressing some of the main complaints during the pre-season cycle.
Lunar Rush is now the E ability, while Moonfall is R. As such, Diana will have her mobility even before level six and the mechanics will remain the same, including the cooldown refresh on hitting an enemy marked by Q. Lunar Rush is set to deal low damage and primarily serve as means of transporting her across the battlefield. One trend we've seen over the years is that new and low-MMR players pick jungle at a much lower rate than other positions—even when it's stronger than those other positions. Her mini-rework has gone down well with die-hard Diana players, but it doesn’t end just there. YouTuber and Diana fanatic Arcsecond discovered an extra buff that Riot left out of the patch notes. Yuumi will now have to properly manage her spells and positioning in order to remain impactful (Image via Riot Games).
That said, his W buff makes him a much harder target to take down, giving him more defensive stats and more accessible mobility. She’d either have to retreat, wait for backup, or risk overextending. Most importantly, the Passive and Q changes make her damage potential as ADC much lower. Yuumi will now have to properly manage her spells and positioning in order to remain impactful, something that couldn’t be said about her previous iteration.
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